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Home: Welcome

Hello visitor,

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This is Mohit Punia and I am a passionate and friendly Game designer with +17 years of experience and several Multimillion-dollar premium titles.

 

Please scroll to find my Portfolio highlighting my game development work. Thanks for visiting my personal website.

 

Have fun :)

INDEPENDANT GAME DEVELOPER

  • To be released on Android and iOS 15 March 2025

  • Team Size 2

Creating an original casual mobile game to explore clarity-driven mechanics and strong
moment-to-moment gameplay. Full ownership of game design, core systems, art direction, sound design,
and development. Focused on rapid prototyping, tight feedback loops, and scalable progression design.
Preparing for global mobile release, including onboarding, difficulty tuning, and retention focused iteration.

GSN CASINO (CASINO)

• 1.5M DAU 
• $50M revenue/Y

​Key responsibilities as Lead Game designer

  • Collaborated with Studio Leadership team at GSN India

  • Managed the Design team of 3 (1 Sr. GD, 1 GD, and 1 UI/UX Designer)

  • Oversee: 

    • Game content: Balanced mechanics, core features, pacing & game economy

    • Game and User data: Player retention/engagement data and Player behavior report

Store link

BINGO BASH (CASINO)

  • Top 10 Grossing App on iOS and Google Play store

  • 1.5M DAU with $70M revenue/Y

Key responsibilities as Senior Game Designer

  • Create IP or non IP based Content for:

    • Bingo Bash monthly rooms

    • Live Ops weekly and monthly quests and events

  • Game Balancing: for game pacing & game economy​

  • Analyzed Data: KPI, End-user surveys, and Player behavior report

  • Create and Maintain documents: Bingo room GDD, Event design docs, and Simulation doc

Store link

REAL STEEL: WRB (VERSUS FIGHTING)

  • +70M downloads

  • 4.5/5 Rating on App store and Google play

Key responsibilities as Senior Game designer

  • Gameplay design

  • A.I Design

  • Combat system

  • Game balancing

  • Game economy design

  • Collaborated with the team for smooth and timely development

Store link

Home: Services

SPLASHLEARN (ELEARNING)

  • 1 in every 3 school in USA uses Splashlearn App

  • Monthly 1M active users

Key responsibilities as Lead Game designer

  • Collaborate with the Co-founders, Product Head, Engineering Head, Art Leads, and QA.

  • Lead Game design team (6 GD and 2 Jr. GD) with 4 active games at any given time

  • Project management and resource allocation

  • Setup and oversee Game Design processes, standards & pipeline for content creation

  • Analysed data, player behavior, compulsion loops & user experience

Store link

JACKPOT JOURNEY

Set and executed design vision for a casino title, while cutting or reworking features that didn’t meet retention targets, covering core systems, mechanics, progression, and feature design. Collaborated closely with engineering and art teams to translate high-level vision into production ready features. Actively involved in concept validation, prototyping, balancing, and live tuning. Team size: ~15 members across design, development, and art.

VERSUS GAME

Worked on an original fighting game IP at Garena (Sea Limited).  Owned combat systems, core mechanics, and UI flows. Collaborated with global teams across design, engineering, and art.

Home: Services

HONORABLE MENTION

TOTAL RECALL

Key responsibilities as Senior Game Designer:

  • Conceptualization and Documentation

  • Short & Long Term Retention Hooks

  • Level and Narration Design

  • A.I and Combat Design

  • Economy Design

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MINI GOLF 3D

Key responsibilities as Senior Game Designer:

  • Chief designer of the game

  • Conceptualization and Documentation

  • Level Design

  • 3C: Character, Camera and Control

SLOT BASH

CRYOSMITH (PLATFORMER)

Key responsibilities as an Associate Producer:

  • Managed the production

  • Plan and oversee the project, and manage members of the team

  • Initiate and track all production processes through direct management of team leads (art, design, development, QA)

  • Ensure timely delivery of milestones while safeguarding the quality of work in accordance with the pre-defined project schedule

  • Work with QA to triage game issues and drive updates to the game service

  • Assume the role of representing mobile projects internally and externally;

  • Contribute to improving the quality of our games, the productivity of our teams and the efficiency of our processes.

Home: Services

Awarded Best Student project at VFS, Vancouver, Canada.

Team Size: 4

My role and responsibility:

  • Game Design (common)

  • Level Design (common)

  • Game 3D art creation

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