
INDEPENDANT GAME DEVELOPER
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To be released on Android and iOS 15 March 2025
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Team Size 2
Creating an original casual mobile game to explore clarity-driven mechanics and strong
moment-to-moment gameplay. Full ownership of game design, core systems, art direction, sound design,
and development. Focused on rapid prototyping, tight feedback loops, and scalable progression design.
Preparing for global mobile release, including onboarding, difficulty tuning, and retention focused iteration.
GSN CASINO (CASINO)
• 1.5M DAU
• $50M revenue/Y
​Key responsibilities as Lead Game designer
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Collaborated with Studio Leadership team at GSN India
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Managed the Design team of 3 (1 Sr. GD, 1 GD, and 1 UI/UX Designer)
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Oversee:
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Game content: Balanced mechanics, core features, pacing & game economy
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Game and User data: Player retention/engagement data and Player behavior report
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BINGO BASH (CASINO)
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Top 10 Grossing App on iOS and Google Play store
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1.5M DAU with $70M revenue/Y
Key responsibilities as Senior Game Designer
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Create IP or non IP based Content for:
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Bingo Bash monthly rooms
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Live Ops weekly and monthly quests and events
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Game Balancing: for game pacing & game economy​
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Analyzed Data: KPI, End-user surveys, and Player behavior report
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Create and Maintain documents: Bingo room GDD, Event design docs, and Simulation doc
REAL STEEL: WRB (VERSUS FIGHTING)
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+70M downloads
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4.5/5 Rating on App store and Google play
Key responsibilities as Senior Game designer
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Gameplay design
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A.I Design
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Combat system
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Game balancing
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Game economy design
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Collaborated with the team for smooth and timely development
SPLASHLEARN (ELEARNING)
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1 in every 3 school in USA uses Splashlearn App
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Monthly 1M active users
Key responsibilities as Lead Game designer
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Collaborate with the Co-founders, Product Head, Engineering Head, Art Leads, and QA.
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Lead Game design team (6 GD and 2 Jr. GD) with 4 active games at any given time
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Project management and resource allocation
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Setup and oversee Game Design processes, standards & pipeline for content creation
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Analysed data, player behavior, compulsion loops & user experience
JACKPOT JOURNEY
Set and executed design vision for a casino title, while cutting or reworking features that didn’t meet retention targets, covering core systems, mechanics, progression, and feature design. Collaborated closely with engineering and art teams to translate high-level vision into production ready features. Actively involved in concept validation, prototyping, balancing, and live tuning. Team size: ~15 members across design, development, and art.
VERSUS GAME
Worked on an original fighting game IP at Garena (Sea Limited). Owned combat systems, core mechanics, and UI flows. Collaborated with global teams across design, engineering, and art.
HONORABLE MENTION




TOTAL RECALL
Key responsibilities as Senior Game Designer:
Conceptualization and Documentation
Short & Long Term Retention Hooks
Level and Narration Design
A.I and Combat Design
Economy Design
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MINI GOLF 3D
Key responsibilities as Senior Game Designer:
Chief designer of the game
Conceptualization and Documentation
Level Design
3C: Character, Camera and Control




SLOT BASH
CRYOSMITH (PLATFORMER)
Key responsibilities as an Associate Producer:
Managed the production
Plan and oversee the project, and manage members of the team
Initiate and track all production processes through direct management of team leads (art, design, development, QA)
Ensure timely delivery of milestones while safeguarding the quality of work in accordance with the pre-defined project schedule
Work with QA to triage game issues and drive updates to the game service
Assume the role of representing mobile projects internally and externally;
Contribute to improving the quality of our games, the productivity of our teams and the efficiency of our processes.
Awarded Best Student project at VFS, Vancouver, Canada.
Team Size: 4
My role and responsibility:
Game Design (common)
Level Design (common)
Game 3D art creation
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